Showing posts with label change report. Show all posts
Showing posts with label change report. Show all posts

04/04/2015

Firefox plug-in

I've been thinking for a while about how to make things a little easier within the X11 site, and I thought I'd have a punt at a plug-in, which I've finally gotten around to releasing. Note that this has been signed with AMO (and subsequently renamed), so existing users wishing to update may find that existing data is not retained.

Essentially, it records team and player details and allows calculation of a player's exact skill without having to move to a separate site. It stores calculated values and then displays them when you hover over a player's skill (almost) anywhere else on the site. It also records evaluation details, and gives a more precise value for a player's compatibility (in degrees left or right of the centre of the dial, -90 (left) to 90 (right)).

To use it, download the file from the link and run it in Firefox. Once that is done, it will work in the background picking up data from pages you view. I've opted against fetching data directly as the crew might not like it and it's a bit naughty if people have slow connections or data limits.

You'll want to visit pages in this order:
The lobby (which you are directed to when you log in anyway).
The squad page for each team - this loads player data.
The players bought page - this loads players' starting skill.
After that, you can go to the change reports page and, when you select a player, their skill should be calculated and stored.

The plug-in will also fetch details on evaluations (although you have to leave the page open for at least 3-4 seconds before you navigate anywhere else - sorry about that) and it should update the list on the market main screen with the player's evaluated compatibility and their estimated value (if they have one).

Next up, I'm looking to add reminders about CR training, warnings if PRs haven't been issued and notifications if players you declare an interest in are close to their deadline. I'm open to suggestions though about what would make people's lives easier.

If I get what I want to done on the FF plug in, I may look into Chrome but I will only really consider looking at those two browsers.

18/08/2014

Collated CR data

For some time, I've been collating data from my change reports in order to work out estimated skill increases for DV values. I believe I've got enough data now that it's worth publishing (with credit to Gildar and Michelep, who have helped me fill a lot of gaps in my own data with their own values). Click on an image to enlarge it.

16-20 year olds


21-22 year olds


23-25 year olds


26-28 year olds


29-31 year olds


32-35 year olds


36-37 year olds



The full spreadsheet (retrofitted to Excel 97-2003 format) is available here.

27/05/2014

Finding a player's target DV

Following on from the creation of my skill calculator, one logical step would be to try and find out what a player's DV needs to be at the next CR in order to secure a gain of one (or possibly two) skill bars. I have been collecting data on skill gains from change reports for some time (as well as using data supplied by gildar), and have put together this crude calculator that can help you work out what DV you should be aiming for for your players.

Note: I've supplied a minimum DV required (i.e. a value at which all the players observed with that DV have gained the needed skill) and an average DV value (where on average, the player has gained enough skill). You should definitely aim for the higher of the two DV values where possible. These values are based on actual change reports, but you still use the figures at your own risk.


13/01/2014

Calculating a player's exact skill

Here's a quick and easy Javascript skill calculator that will allow you to use a player's change report history (which is sadly VIP-only) to check their current skill. I've also attached an image to show you how to use it. :-)

Note: sometimes the calculator may return multiple values. This may be because there is not enough information to narrow down the player's exact skill (for example, a youngster with just one change report), or there may be one or more values that fit the data provided (which can start to happen once a player gets above 12 skill or so, and an increase of 0.1 becomes smaller than an increase of 1%).

Now updated to show the calculated history for a player's skill value.

05/08 - Updated so that, if you specify the player's current age and one result is returned, required DV for single / double will be shown. For multiple values, you will need to use the calculator I've placed here for the moment.


Enter the player's skill and change as shown on their CR history.
Enter the player's skill prior to their first CR (if you know it) in the row below as well.
Hit Go!

Skill Percentage