27/05/2014

Finding a player's target DV

Following on from the creation of my skill calculator, one logical step would be to try and find out what a player's DV needs to be at the next CR in order to secure a gain of one (or possibly two) skill bars. I have been collecting data on skill gains from change reports for some time (as well as using data supplied by gildar), and have put together this crude calculator that can help you work out what DV you should be aiming for for your players.

Note: I've supplied a minimum DV required (i.e. a value at which all the players observed with that DV have gained the needed skill) and an average DV value (where on average, the player has gained enough skill). You should definitely aim for the higher of the two DV values where possible. These values are based on actual change reports, but you still use the figures at your own risk.


23/05/2014

The relationship between ME, AF and DV

I posted here about the relationship between ME, AF and DV, but now I've turned that info into two calculators that will allow you to approximate a player's current ME if you know their DV and AF, but also allow you to estimate a player's potential DV based on a value for average form and an amount of match experience. Note that the DV calculator will probably become inaccurate for ME values > 500 (or where a player has more than five times the ME required for DV to equal AF, which is impossible in most leagues), and that these calculators won't be accurate for players aged 33 or over.

Note that the calculators will take a decimal value for average form, so if you are VIP you may be able to get a more accurate figure from the form graph to use.

Match experience calculator



Development value calculator


19/05/2014

When to invest in the youth academy?

The youth academy has proven to be very controversial since its introduction in July '11, with many users unhappy with it in its current format; in general the main complaints are the remarkably poor youths that you receive with no investment, or inconsistent results with maximum investment. I've generally been happy with the results I've had out of the YA, although I've taken a very varied approach across all my teams and feel there are a number of things to consider. Essentially, the league format, market forces and the current state of your team financially can all influence your decision to invest, but the effects are completely different between official leagues, private leagues and the Xpert Ladies.


Official leagues

In the official leagues, the main influences on your decision to invest will probably be your requirement for younger players and your cash flow. It would appear that a number of teams invest in the YA already in the Xpert leagues, based on the low cost of youths such as players that are a 17/4 or equivalent. If you don't have a lot of spare cash (such as if you have a relatively new team) then you would probably be better to invest a smaller amount in the YA, keeping some cash back for training and purchasing youths on the market. If you have plenty in the bank, are more interested in SQs or are just feeling lucky, then you may wish to invest more - special qualities are definitely at a premium and, because they are randomly generated on youths, you may end up receiving a player that is of much greater value than most others of the same age and skill. Bear in mind that you are at the mercy of probability though, so don't bank on the YA being immediately profitable - it may take money to make money.


The Xpert Ladies

The Xpert Ladies offers one of the most unusual experiences of any league in the game, and this is all down to its unique transfer market. Since the Ladies has its own market, the supply and demand for players (and their subsequent value) fluctuate wildly throughout the season. During the closed season and the first couple of weeks, prices (particularly for young players) are incredibly high due to limited supply and large demand. However, as the season progresses, demand for young players drops very quickly (due to many managers being aware of the downsides of cashing out on transfer), so prices drop to record lows.

Investing a significant amount in the YA can prove beneficial here, but only if you're going to sell youths during the closed season when prices are high. If you receive youths later in the season, you may find that you'll have to give them games to boost their DV, or that potentially lucrative 16/4 may not sell and you'll find yourself with a much less valuable 17/4 on your hands by the time you can find a buyer. If you're investing heavily, it's definitely worth leaving a gap in your team for a potential youth and having a backup plan to train / play one heavily if you receive one at an inopportune moment. The unpredictability of the youth system does mean that you wouldn't normally want to rely on talents alone to build a team, but the Ladies is the one league where it's most likely to reap rewards.


Private leagues

The format of the league is one of the most significant things to consider when working out whether to invest or not in the youth academy in private leagues, although I'm not sure it's by design. Because teams can't receive youth players in the final 18 days of the season, leagues with short seasons will spend a larger proportion of time unable to bring in youths and thus lose some value on investment. The irony is that leagues with short seasons will be the ones that actual develop these players and bring them to maturity - in longer leagues it's definitely more productive in the short term to bring in established players to improve a squad and sell youths on.

In essence, you'll probably want to invest a larger amount in longer private leagues and a smaller amount (if any at all) in the shorter ones.


Other things to bear in mind

There are a couple of other points I'd like to mention here to try and cover everything. The first is that, while investing in the YA increases the probability of getting good youths (and, in the long run, you will receive better youths), you may still receive substandard ones. If you decide to invest in the YA, you will have to be prepared for the investment to not pay off straight away. Persist and you should see results over the longer term.

I've also mentioned in previous posts about the mechanism by which players can gain or lose skill when they transfer between clubs. If you're looking to sell a youth, then if they don't have any game time and you're a significant way through the season, then the player will lose some amount of skill. If you're close to the transfer deadline and it's a fairly long season (such as the 14 week official leagues), then that can equate to 0.3 or 0.4 of a skill bar. It's something that buyers can look out for in the official leagues, since it's possible to look at the player and team, but is not possible in private leagues.

Finally, your academy has to build up stars until it reaches your level of investment. It might not be the most economical way to take a 0-econ academy and invest 300k straight away, as it will be several weeks until your academy reaches 5 stars. I tend to build up the investment as the number of stars increase (i.e. invest 50k to 2 stars, then 100k to 3 and so on). It will take a little longer to reach the level you need but could save you some cash. Likewise, there may be the odd week where you can reduce investment slightly and save a little econ - you can maintain a 5-star academy by investing 300k for two weeks, then 250k every third week.

Finally, here are the levels of investment, with some details of how long it takes to get from one level to another based on my own investment data:
0 econ = ½ star
50 000 econ = 2 stars (3 weeks from 0)
100 000 econ = 3 stars (5 weeks from 0)
150 000 econ = 3½ stars
200 000 econ = 4 stars (7 weeks from 0)
250 000 econ = 4½ stars
300 000 econ = 5 stars (10 weeks from 0)

100k
2 star >> 3 star in 3 weeks

200k
2 star >> 3 star in 2 weeks
2 star >> 3.5 star in 3 weeks
2 star >> 4 star in 5 weeks

300k
2 star >> 3 star in 2 weeks
2 star >> 3.5 star in 3 weeks
2 star >> 4 star in 4 weeks
2 star >> 4.5 star in 5 weeks


16/05/2014

Gleaning information from the VIP form graph

In a previous post I mentioned the hidden form tendency and some of the ways it can be affected. Here, I'll be looking to build on that information to show you how the form graph - something I've touted for a long time as one of the biggest perks of being VIP - can be used to help figure out a player's hidden FT. The reason for this being better than just checking arrows is that arrows on their own don't tell the whole story; increases or decreases in form of less than 5% will show as a black arrow but may be visible on the form graph.

Spotting a positive hidden tendency after training


A lot of people will tell you that the dreaded overtraining has been removed; this is only partially correct. Players can still overtrain but, instead of receiving a form drop, they just gain no form at all. The training report will show this as a "minimal effect" - something that happens quite a lot for players on high form (as the actual form gains can be quite small) - but the form graph will tell you who has this as a result of overtraining, which can only happen if the hidden form tendency is positive.

Note that players will get a similar outcome if they are injured (or slightly injured) and their form is above 10 when training finishes.

Spotting players that lost form after a game


Players that get a black arrow after a match may have gained or lost a small amount of form. The only way to determine exactly what happened is to check the form graph. If a player lost a slight amount of form after a game, it could be an indicator of a negative hidden form tendency, particularly if the player / team had a good game (as that would normally yield a form increase).
Note that there are a number of factors that can affect a player's form after a game - the individual performance (including events like chances), the team part performance and the result can all have a bearing.