Following on from the creation of my skill calculator, one logical step would be to try and find out what a player's DV needs to be at the next CR in order to secure a gain of one (or possibly two) skill bars. I have been collecting data on skill gains from change reports for some time (as well as using data supplied by gildar), and have put together this crude calculator that can help you work out what DV you should be aiming for for your players.
Note: I've supplied a minimum DV required (i.e. a value at which all the players observed with that DV have gained the needed skill) and an average DV value (where on average, the player has gained enough skill). You should definitely aim for the higher of the two DV values where possible. These values are based on actual change reports, but you still use the figures at your own risk.
Note: I've supplied a minimum DV required (i.e. a value at which all the players observed with that DV have gained the needed skill) and an average DV value (where on average, the player has gained enough skill). You should definitely aim for the higher of the two DV values where possible. These values are based on actual change reports, but you still use the figures at your own risk.
Cheers Rich, brilliant stuff.
ReplyDeletePatrickblue
Is the age used after CR or before CR?
ReplyDeleteThanks for the info
The age is before the change report.
DeleteWhat would be the formula used for this calculation, because even though I try to understand that use data and how you use do not find an approximate answer.
ReplyDeleteCould you please share it?
It's data analysis more than anything.
ReplyDeleteI have recorded the minimum and average skill gains for players of different ages with different DV values (e.g. I know that a 16-20 year old with 16 DV will gain 0.9 minimum and around 1.1 average). That data is available as a separate post on this blog.
I work out the skill required to gain a bar / two bars, then find the DV where the minimum gain is enough (guaranteed increase), or where tha average gain is enough (likely increase).
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